Initil Sprite Animation with the player class. (#4)

* Added RoSpriteSheet and defined animation states.

* Added methods o handle sprite animation states.

* Figured out how to flip sprites when moving left.

* Bug Fix: Ready state wasn't animating, now it is ;)

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Co-authored-by: jme9 <jme9@pdx.edu>
This commit is contained in:
J. M. Ellis
2025-05-21 16:21:37 -07:00
committed by GitHub
parent 6b03d0a3f4
commit 019b35dee4
8 changed files with 494 additions and 34 deletions
+3 -2
View File
@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RollForward>Major</RollForward>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
@@ -19,7 +19,8 @@
<EmbeddedResource Include="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Extended" Version="4.0.4" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
</ItemGroup>
<ItemGroup>