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Initil Sprite Animation with the player class. (#4)
* Added RoSpriteSheet and defined animation states. * Added methods o handle sprite animation states. * Figured out how to flip sprites when moving left. * Bug Fix: Ready state wasn't animating, now it is ;) --------- Co-authored-by: jme9 <jme9@pdx.edu>
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@@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<RollForward>Major</RollForward>
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<PublishReadyToRun>false</PublishReadyToRun>
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<TieredCompilation>false</TieredCompilation>
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@@ -19,7 +19,8 @@
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<EmbeddedResource Include="Icon.bmp" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
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<PackageReference Include="MonoGame.Extended" Version="4.0.4" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
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</ItemGroup>
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<ItemGroup>
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