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https://github.com/TheRavenwoodArts/LunaLightXMG.git
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Super Happy Jumping Pickle Man!
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using Microsoft.Xna.Framework;
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namespace LunaLightXMG
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{
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public class BoundingBox
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{
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public Rectangle Bounds { get; private set; }
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public BoundingBox(Rectangle bounds)
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{
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Bounds = bounds;
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}
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public bool Intersects(BoundingBox other)
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{
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return Bounds.Intersects(other.Bounds);
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}
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public void Update(Vector2 position, int width, int height)
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{
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Bounds = new Rectangle((int)position.X, (int)position.Y, width, height);
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}
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}
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}
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