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https://github.com/TheRavenwoodArts/LunaLightXMG.git
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Super Happy Jumping Pickle Man!
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace LunaLightXMG
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{
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public class Platform
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{
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public Vector2 Position { get; private set; }
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public BoundingBox BoundingBox { get; private set; }
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public Platform(Vector2 position, int width, int height)
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{
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Position = position;
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BoundingBox = new BoundingBox(new Rectangle((int)position.X, (int)position.Y, width, height));
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}
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public void Draw(SpriteBatch spriteBatch, Texture2D texture)
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{
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spriteBatch.Draw(texture, Position, Color.White);
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}
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}
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}
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