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https://github.com/TheRavenwoodArts/LunaLightXMG.git
synced 2026-07-30 23:45:04 -07:00
Added platform generator class to platform.cs.
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@@ -63,16 +63,6 @@ namespace LunaLightXMG
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random = new Random(42);
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random = new Random(42);
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}
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}
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private void OnClientSizeChanged(object sender, EventArgs eventArgs)
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{
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if (!resizing && Window.ClientBounds.Width > 0 && Window.ClientBounds.Height > 0)
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{
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resizing = true;
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CalculateRenderDestination();
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resizing = false;
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}
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}
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protected override void Initialize()
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protected override void Initialize()
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{
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{
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// Set initial window size
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// Set initial window size
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@@ -87,71 +77,8 @@ namespace LunaLightXMG
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// Play music
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// Play music
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PlayBackgroundMusic(sinkBeats);
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PlayBackgroundMusic(sinkBeats);
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// Test initialize platforms -- this should be abstracted to a class
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// Generate random platforms - test this idea out...
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// Also, I'm assuming using a tool like tiled will prevent having to
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platforms = PlatformGenerator.CreatePlatforms(14);
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// manually input platforms like below...
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platforms = new Platform[]
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{
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// platforms
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new Platform(new Vector2(48, 128), 16, 16),
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new Platform(new Vector2(64, 128), 16, 16),
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new Platform(new Vector2(96, 96), 16, 16),
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new Platform(new Vector2(112, 96), 16, 16),
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new Platform(new Vector2(192, 128), 16, 16),
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new Platform(new Vector2(208, 128), 16, 16),
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new Platform(new Vector2(240, 96), 16, 16),
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new Platform(new Vector2(256, 96), 16, 16),
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new Platform(new Vector2(192, 64), 16, 16),
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new Platform(new Vector2(208, 64), 16, 16),
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new Platform(new Vector2(144, 32), 16, 16),
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new Platform(new Vector2(160, 32), 16, 16),
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new Platform(new Vector2(288, 128), 16, 16),
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new Platform(new Vector2(16, 96), 16, 16),
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// bottom
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new Platform(new Vector2(16, 160), 16, 16),
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new Platform(new Vector2(32, 160), 16, 16),
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new Platform(new Vector2(48, 160), 16, 16),
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new Platform(new Vector2(64, 160), 16, 16),
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new Platform(new Vector2(80, 160), 16, 16),
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new Platform(new Vector2(96, 160), 16, 16),
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new Platform(new Vector2(112, 160), 16, 16),
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new Platform(new Vector2(128, 160), 16, 16),
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new Platform(new Vector2(144, 160), 16, 16),
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new Platform(new Vector2(160, 160), 16, 16),
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new Platform(new Vector2(176, 160), 16, 16),
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new Platform(new Vector2(192, 160), 16, 16),
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new Platform(new Vector2(208, 160), 16, 16),
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new Platform(new Vector2(224, 160), 16, 16),
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new Platform(new Vector2(240, 160), 16, 16),
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new Platform(new Vector2(256, 160), 16, 16),
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new Platform(new Vector2(272, 160), 16, 16),
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new Platform(new Vector2(288, 160), 16, 16),
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// left side
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new Platform(new Vector2(0, 0), 16, 16),
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new Platform(new Vector2(0, 16), 16, 16),
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new Platform(new Vector2(0, 32), 16, 16),
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new Platform(new Vector2(0, 48), 16, 16),
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new Platform(new Vector2(0, 64), 16, 16),
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new Platform(new Vector2(0, 80), 16, 16),
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new Platform(new Vector2(0, 96), 16, 16),
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new Platform(new Vector2(0, 112), 16, 16),
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new Platform(new Vector2(0, 128), 16, 16),
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new Platform(new Vector2(0, 144), 16, 16),
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// right side
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new Platform(new Vector2(304, 0), 16, 16),
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new Platform(new Vector2(304, 16), 16, 16),
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new Platform(new Vector2(304, 32), 16, 16),
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new Platform(new Vector2(304, 48), 16, 16),
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new Platform(new Vector2(304, 64), 16, 16),
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new Platform(new Vector2(304, 80), 16, 16),
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new Platform(new Vector2(304, 96), 16, 16),
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new Platform(new Vector2(304, 112), 16, 16),
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new Platform(new Vector2(304, 128), 16, 16),
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new Platform(new Vector2(304, 144), 16, 16)
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};
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}
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}
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@@ -169,7 +96,7 @@ namespace LunaLightXMG
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// Spawn 10 enemies at the start of the level
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// Spawn 10 enemies at the start of the level
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for (int i = 0; i < 10; i++)
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for (int i = 0; i < 10; i++)
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{
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{
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Vector2 spawnPosition = new Vector2(16 + i*3,16);
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Vector2 spawnPosition = new Vector2(16 + i*3,-16);
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Enemy enemy = new Enemy(spawnPosition, GetRandomValueBetween1And3());
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Enemy enemy = new Enemy(spawnPosition, GetRandomValueBetween1And3());
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enemy.LoadContent(Content);
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enemy.LoadContent(Content);
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enemies.Add(enemy);
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enemies.Add(enemy);
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@@ -257,6 +184,16 @@ namespace LunaLightXMG
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}
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}
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}
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}
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private void OnClientSizeChanged(object sender, EventArgs eventArgs)
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{
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if (!resizing && Window.ClientBounds.Width > 0 && Window.ClientBounds.Height > 0)
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{
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resizing = true;
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CalculateRenderDestination();
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resizing = false;
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}
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}
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private void CalculateRenderDestination()
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private void CalculateRenderDestination()
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{
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{
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Point size = GraphicsDevice.Viewport.Bounds.Size;
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Point size = GraphicsDevice.Viewport.Bounds.Size;
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+110
@@ -1,5 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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using System;
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namespace LunaLightXMG
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namespace LunaLightXMG
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{
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{
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@@ -19,5 +21,113 @@ namespace LunaLightXMG
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spriteBatch.Draw(texture, Position, Color.White);
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spriteBatch.Draw(texture, Position, Color.White);
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}
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}
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}
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}
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public class PlatformGenerator
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{
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private static Random random = new Random();
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public static Platform[] CreatePlatforms(int numberOfPlatforms)
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{
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// Bottom wall (static)
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List<Platform> bottomPlatforms = new List<Platform>
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{
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new Platform(new Vector2(0, 164), 16, 16),
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new Platform(new Vector2(16, 164), 16, 16),
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new Platform(new Vector2(32, 164), 16, 16),
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new Platform(new Vector2(48, 164), 16, 16),
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new Platform(new Vector2(64, 164), 16, 16),
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new Platform(new Vector2(80, 164), 16, 16),
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new Platform(new Vector2(96, 164), 16, 16),
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new Platform(new Vector2(112, 164), 16, 16),
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new Platform(new Vector2(128, 164), 16, 16),
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new Platform(new Vector2(144, 164), 16, 16),
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new Platform(new Vector2(160, 164), 16, 16),
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new Platform(new Vector2(176, 164), 16, 16),
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new Platform(new Vector2(192, 164), 16, 16),
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new Platform(new Vector2(208, 164), 16, 16),
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new Platform(new Vector2(224, 164), 16, 16),
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new Platform(new Vector2(240, 164), 16, 16),
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new Platform(new Vector2(256, 164), 16, 16),
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new Platform(new Vector2(272, 164), 16, 16),
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new Platform(new Vector2(288, 164), 16, 16),
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new Platform(new Vector2(304, 164), 16, 16)
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};
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// Left side wall (static)
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List<Platform> leftSidePlatforms = new List<Platform>
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{
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new Platform(new Vector2(0, -12), 16, 16),
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new Platform(new Vector2(0, 4), 16, 16),
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new Platform(new Vector2(0, 20), 16, 16),
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new Platform(new Vector2(0, 36), 16, 16),
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new Platform(new Vector2(0, 52), 16, 16),
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new Platform(new Vector2(0, 68), 16, 16),
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new Platform(new Vector2(0, 84), 16, 16),
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new Platform(new Vector2(0, 100), 16, 16),
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new Platform(new Vector2(0, 116), 16, 16),
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new Platform(new Vector2(0, 132), 16, 16),
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new Platform(new Vector2(0, 148), 16, 16)
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};
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// Right side wall (static)
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List<Platform> rightSidePlatforms = new List<Platform>
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{
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new Platform(new Vector2(304, -12), 16, 16),
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new Platform(new Vector2(304, 4), 16, 16),
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new Platform(new Vector2(304, 20), 16, 16),
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new Platform(new Vector2(304, 36), 16, 16),
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new Platform(new Vector2(304, 52), 16, 16),
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new Platform(new Vector2(304, 68), 16, 16),
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new Platform(new Vector2(304, 84), 16, 16),
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new Platform(new Vector2(304, 100), 16, 16),
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new Platform(new Vector2(304, 116), 16, 16),
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new Platform(new Vector2(304, 132), 16, 16),
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new Platform(new Vector2(304, 148), 16, 16)
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};
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// Generate random platforms
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List<Platform> randomizedPlatforms = CreateRandomPlatforms(numberOfPlatforms);
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// Combine all platforms
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List<Platform> allPlatforms = new List<Platform>();
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allPlatforms.AddRange(randomizedPlatforms);
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allPlatforms.AddRange(bottomPlatforms);
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allPlatforms.AddRange(leftSidePlatforms);
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allPlatforms.AddRange(rightSidePlatforms);
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return allPlatforms.ToArray();
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}
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public static List<Platform> CreateRandomPlatforms(int numberOfPlatforms)
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{
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List<Platform> platforms = new List<Platform>();
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for (int i = 0; i < numberOfPlatforms; i++)
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{
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bool validPosition = false;
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int x = 0;
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int y = 0;
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while (!validPosition)
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{
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x = random.Next(1, 18) * 16; // Random x multiple of 16 between 16 and 288
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y = random.Next(3, 9) * 16; // Random y multiple of 16 between 48 and 132
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validPosition = !platforms.Exists(p => p.Position.X == x && p.Position.Y == y);
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if (!validPosition)
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{
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x += 16;
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if (x > 288)
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{
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x = 16;
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y += 16;
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}
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}
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}
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platforms.Add(new Platform(new Vector2(x, y + 4), 16, 16));
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}
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return platforms;
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}
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}
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}
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}
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