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Fixed a bug I introduced ;)
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@@ -22,7 +22,7 @@ namespace LunaLightXMG
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public float Zoom
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{
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get => zoom;
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set => zoom = (int)Math.Floor(MathHelper.Clamp(value, 1f, 3f));
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set => zoom = (int)Math.Floor(MathHelper.Clamp(value, 1f, 2f));
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}
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public float Rotation
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{
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