Super happy jumping pickle man (#3)

* Added enemy class

* Added enemy class and fixed DumpFraction bug.

* Update README.md

* Fixed enemy movement bug, added game music.

* Fixed bug: Background music looping.

* Fixed enemey getting stuck on wall. Code reorganization

* Minor updates
This commit is contained in:
J. M. Ellis
2024-06-02 15:47:52 -07:00
committed by GitHub
parent ef749d0666
commit 0e8ac75cef
12 changed files with 427 additions and 180 deletions
+42
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@@ -25,6 +25,30 @@
/processorParam:TextureFormat=Color
/build:CastleWall TS16.png
#begin debugGrid.PNG
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:debugGrid.PNG
#begin enemy.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:enemy.png
#begin fonts/debugFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
@@ -32,6 +56,24 @@
/processorParam:TextureFormat=Compressed
/build:fonts/debugFont.spritefont
#begin grid.PNG
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:grid.PNG
#begin music/sinkBeats.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:music/sinkBeats.wav
#begin platform.png
/importer:TextureImporter
/processor:TextureProcessor
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