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https://github.com/TheRavenwoodArts/LunaLightXMG.git
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Super happy jumping pickle man (#3)
* Added enemy class * Added enemy class and fixed DumpFraction bug. * Update README.md * Fixed enemy movement bug, added game music. * Fixed bug: Background music looping. * Fixed enemey getting stuck on wall. Code reorganization * Minor updates
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@@ -25,6 +25,30 @@
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/processorParam:TextureFormat=Color
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/build:CastleWall TS16.png
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#begin debugGrid.PNG
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:debugGrid.PNG
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#begin enemy.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:enemy.png
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#begin fonts/debugFont.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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@@ -32,6 +56,24 @@
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/processorParam:TextureFormat=Compressed
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/build:fonts/debugFont.spritefont
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#begin grid.PNG
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:grid.PNG
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#begin music/sinkBeats.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:music/sinkBeats.wav
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#begin platform.png
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/importer:TextureImporter
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/processor:TextureProcessor
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