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Super happy jumping pickle man (#3)
* Added enemy class * Added enemy class and fixed DumpFraction bug. * Update README.md * Fixed enemy movement bug, added game music. * Fixed bug: Background music looping. * Fixed enemey getting stuck on wall. Code reorganization * Minor updates
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@@ -67,7 +67,7 @@ namespace LunaLightXMG
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GamePadState gamepadState = GamePad.GetState(PlayerIndex.One);
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if (gamepadState.IsConnected && gamepadState.Buttons.Start == ButtonState.Pressed)
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{
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// TODO: Insert logic to destroy the objMouseJoyStick instance
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// TODO: Insert logic to destroy the objMouseJoyStick instance
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Controller = true;
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}
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