Super happy jumping pickle man (#3)

* Added enemy class

* Added enemy class and fixed DumpFraction bug.

* Update README.md

* Fixed enemy movement bug, added game music.

* Fixed bug: Background music looping.

* Fixed enemey getting stuck on wall. Code reorganization

* Minor updates
This commit is contained in:
J. M. Ellis
2024-06-02 15:47:52 -07:00
committed by GitHub
parent ef749d0666
commit 0e8ac75cef
12 changed files with 427 additions and 180 deletions
+1 -1
View File
@@ -67,7 +67,7 @@ namespace LunaLightXMG
GamePadState gamepadState = GamePad.GetState(PlayerIndex.One);
if (gamepadState.IsConnected && gamepadState.Buttons.Start == ButtonState.Pressed)
{
// TODO: Insert logic to destroy the objMouseJoyStick instance
// TODO: Insert logic to destroy the objMouseJoyStick instance
Controller = true;
}