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https://github.com/TheRavenwoodArts/LunaLightXMG.git
synced 2026-07-30 22:55:03 -07:00
Can toggle game music now.
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+4
-3
@@ -116,7 +116,7 @@ namespace LunaLightXMG
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debugFont = Content.Load<SpriteFont>("fonts/debugFont");
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debugGrid = Content.Load<Texture2D>("debugGrid");
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}
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protected override void Update(GameTime gameTime)
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{
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// Temporary quit game - eventually handle in a pause menu class
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@@ -136,7 +136,7 @@ namespace LunaLightXMG
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// test render handler zoom
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renderHandler.UpdateZoom();
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// Update camera position
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camera2D.Follow(player.position);
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camera2D.Follow(gameTime, player.position);
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camera2D.UpdateScreenShake(gameTime);
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// camera testing
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TestCameraWhilePlaying();
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@@ -182,7 +182,7 @@ namespace LunaLightXMG
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for (int i = 0; i < numberOfEnemies; i++)
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{
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Vector2 spawnPosition = new Vector2(16 + i * 3, -16);
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Enemy enemy = new(spawnPosition, util.ChooseFromRange(1,3));
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Enemy enemy = new(spawnPosition, util.RandomFromRange(1,3));
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enemy.LoadContent(Content);
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enemies.Add(enemy);
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}
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@@ -234,6 +234,7 @@ namespace LunaLightXMG
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spriteBatch.DrawString(debugFont, $"Render Target Zoom Control - Zoom in: U, Zoom normal: I, Zoom out: O", new Vector2(10, 210), Color.White);
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spriteBatch.DrawString(debugFont, $"Press P to test screen shake.", new Vector2(10, 230), Color.White);
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spriteBatch.DrawString(debugFont, $"Press M to toggle game music.", new Vector2(10, 250), Color.White);
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spriteBatch.DrawString(debugFont, $"Press R to reset level.", new Vector2(10, 270), Color.White);
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spriteBatch.End();
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}
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