diff --git a/LunaLightGame.cs b/LunaLightGame.cs index 108c28f..243f93d 100644 --- a/LunaLightGame.cs +++ b/LunaLightGame.cs @@ -121,7 +121,7 @@ namespace LunaLightXMG // Check for game reset if (Keyboard.GetState().IsKeyDown(Keys.R)) ResetGame(); - + // Test player input and movement with abstracted player class playerInput.Update(); player.Update(gameTime, playerInput, platforms); @@ -151,7 +151,7 @@ namespace LunaLightXMG { platform.Draw(spriteBatch, platformTexture); // Assuming all tiles use the same texture for now } - + // Test player input and movement with abstracted player class player.Draw(spriteBatch);