From 339f512e5dc95a12165fed670490ebff409da39d Mon Sep 17 00:00:00 2001 From: "J. M. Ellis" Date: Sun, 2 Jun 2024 17:30:10 -0700 Subject: [PATCH] Quik update --- Game1.cs | 3 +-- Platform.cs | 2 ++ 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/Game1.cs b/Game1.cs index 04b25de..f73e189 100644 --- a/Game1.cs +++ b/Game1.cs @@ -54,8 +54,7 @@ namespace LunaLightXMG IsMouseVisible = true; // Test player input and movement with abstracted player class - Vector2 initPlayerPosition = new Vector2(163, 63); - Vector2 initEnemyPosition = new Vector2(16, 16); + Vector2 initPlayerPosition = new Vector2(163, 0); player = new Player(initPlayerPosition); playerInput = new PlayerInput(); enemies = new List(); diff --git a/Platform.cs b/Platform.cs index b0b611d..59d9a5e 100644 --- a/Platform.cs +++ b/Platform.cs @@ -99,6 +99,8 @@ namespace LunaLightXMG public static List CreateRandomPlatforms(int numberOfPlatforms) { List platforms = new List(); + platforms.Add(new Platform(new Vector2(16, 132), 16, 16)); + platforms.Add(new Platform(new Vector2(288, 132), 16, 16)); for (int i = 0; i < numberOfPlatforms; i++) {