Cannot get keyboard input to function still.

This commit is contained in:
hellka7
2025-04-13 17:11:34 -07:00
parent d6842844d1
commit 409d602362
5 changed files with 112 additions and 80 deletions
+48 -44
View File
@@ -9,7 +9,7 @@ using Microsoft.Xna.Framework.Audio;
namespace LunaLightXMG
{
class Level : Game, IDisposable
public class Level : Game, IDisposable
{
// Objects
private Camera2D camera2D;
@@ -20,7 +20,7 @@ namespace LunaLightXMG
private int retroHeight = 180;
// Entities
private List<Enemy> enemies = new List<Enemy>();
private List<Enemy> enemies;
private int numberOfEnemies;
public Player Player
{
@@ -78,8 +78,13 @@ namespace LunaLightXMG
#region Loading
// Level Definition
public Level(SpriteBatch spriteBatch, RenderHandler render_handler)
public Level(IServiceProvider serviceProvider,SpriteBatch spriteBatch, RenderHandler render_handler)
{
// Create content manager to load content used by just this level.
content = new ContentManager(serviceProvider, "Content");
renderHandler = render_handler;
// Initialize camera
camera2D = new Camera2D(retroWidth, retroHeight);
// camera test - set level bounds
@@ -99,6 +104,7 @@ namespace LunaLightXMG
Vector2 initPlayerPosition = new Vector2(163, 0);
player = new Player(initPlayerPosition);
playerInput = new PlayerInput();
playerInput.HasControl = true;
player.LoadContent(Content);
// Init number of platforms / enemies
@@ -106,7 +112,7 @@ namespace LunaLightXMG
numberOfEnemies = 10;
// Load enemies
SpawnEnemies(numberOfEnemies);
enemies = SpawnEnemies(numberOfEnemies);
@@ -129,52 +135,53 @@ namespace LunaLightXMG
platforms = PlatformGenerator.CreatePlatforms(numberOfPlatforms);
}
private void SpawnEnemies(int numOfEnemies)
private List<Enemy> SpawnEnemies(int numOfEnemies)
{
enemies = new List<Enemy>();
List<Enemy> newEnemies = new List<Enemy>();
for (int i = 0; i < numOfEnemies; i++)
{
Vector2 spawnPosition = new Vector2(16 + i * 3, -16);
enemies.Add(new Enemy(spawnPosition, utilities.RandomFromRange(1,3), Content));
Enemy enemy = new(spawnPosition, random.Next(1,3));
enemy.LoadContent(Content);
newEnemies.Add(enemy);
}
return newEnemies;
}
#endregion
#region Update
public void Update(GameTime gameTime)
public void Update(GameTime gameTime, KeyboardState keyboardState)
{
// Temporary quit game
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
if (keyboardState.IsKeyDown(Keys.Escape))
Exit();
// Check for game reset
if (Keyboard.GetState().IsKeyDown(Keys.R))
if (keyboardState.IsKeyDown(Keys.R))
ResetGame();
else
{
// Update player
playerInput.Update();
player.Update(gameTime, playerInput, platforms);
// Update Enemies
foreach(var enemy in enemies)
enemy.Update(gameTime, player, platforms);
// Test render handler
renderHandler.UpdateZoom();
// Update player
playerInput.Update(keyboardState);
player.Update(gameTime, playerInput, platforms);
//Update camera position
camera2D.Follow(gameTime, player.position);
camera2D.UpdateScreenShake(gameTime);
// Update Enemies
foreach(var enemy in enemies)
enemy.Update(gameTime, player, platforms);
// Test render handler
renderHandler.UpdateZoom();
// Camera testing
TestCameraWhilePlaying();
ToggleBackgroundMusic();
// Update keyState
prevKeyState = Keyboard.GetState();
}
//Update camera position
camera2D.Follow(gameTime, player.position);
camera2D.UpdateScreenShake(gameTime);
// Camera testing
TestCameraWhilePlaying();
ToggleBackgroundMusic();
// Update keyState
prevKeyState = Keyboard.GetState();
}
public void Dispose()
@@ -206,10 +213,10 @@ namespace LunaLightXMG
}
renderHandler.EndRenderTarget();
renderHandler.DrawRenderTarget();
renderHandler.DrawRenderTarget(player, debugFont, camera2D);
// Debugging
DrawDebugInfo(spriteBatch);
}
#endregion
@@ -233,7 +240,7 @@ namespace LunaLightXMG
}
}
private void ResetGame()
public void ResetGame()
{
// reset cam
camera2D.Rotation = 0;
@@ -253,10 +260,14 @@ namespace LunaLightXMG
LoadPlatforms();
}
#endregion
#region Testing
private void DrawDebugInfo(SpriteBatch spriteBatch)
{
spriteBatch.Begin();
// Draw debug messages
spriteBatch.DrawString(debugFont, $"VSP: {player.vsp}", new Vector2(10, 10), Color.White);
spriteBatch.DrawString(debugFont, $"Grounded: {player.grounded}", new Vector2(10, 30), Color.White);
@@ -265,21 +276,14 @@ namespace LunaLightXMG
spriteBatch.DrawString(debugFont, $"Camera Position: {camera2D.Position}", new Vector2(10, 90), Color.White);
spriteBatch.DrawString(debugFont, $"Camera Rotation: {camera2D.Rotation}", new Vector2(10, 110), Color.White);
spriteBatch.DrawString(debugFont, $"Render Target Zoom: {renderHandler.ZoomLevel}", new Vector2(10, 130), Color.White);
spriteBatch.DrawString(debugFont, $"Camera Rotation Control - Rotate left: K, Rotate right: L", new Vector2(10, 190), Color.White);
spriteBatch.DrawString(debugFont, $"Render Target Zoom Control - Zoom in: U, Zoom normal: I, Zoom out: O", new Vector2(10, 210), Color.White);
spriteBatch.DrawString(debugFont, $"Press P to test screen shake.", new Vector2(10, 230), Color.White);
spriteBatch.DrawString(debugFont, $"Press M to toggle game music.", new Vector2(10, 250), Color.White);
spriteBatch.DrawString(debugFont, $"Press R to reset level.", new Vector2(10, 270), Color.White);
spriteBatch.End();
}
#endregion
#region Testing
private void ToggleBackgroundMusic()
{
KeyboardState currKeyState = Keyboard.GetState();