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Added reset platforms.
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@@ -74,6 +74,12 @@ namespace LunaLightXMG
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}
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// Method Implementation -------------------------------------------------------------------------------
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public void Reset(Vector2 initialPosition)
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{
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position = initialPosition;
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// Reset other player-specific states later
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}
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private void Movement(PlayerInput input)
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{
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if (input.KeyJump && grounded)
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