Added Rowans kitchen sink background.

This commit is contained in:
J. M. Ellis
2024-06-02 18:29:22 -07:00
parent 6fb291dc73
commit 75fb2c4fb8
3 changed files with 18 additions and 3 deletions
+12
View File
@@ -98,6 +98,18 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:player.png /build:player.png
#begin Sink area.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sink area.png
#begin spr_cave1_background.png #begin spr_cave1_background.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor
+4 -1
View File
@@ -28,6 +28,7 @@ namespace LunaLightXMG
// Test sprites - eventually handle in a sprite manager? // Test sprites - eventually handle in a sprite manager?
private Texture2D platformTexture; private Texture2D platformTexture;
private Texture2D sinkArea;
// Test platforms // Test platforms
private Platform[] platforms; private Platform[] platforms;
@@ -87,6 +88,7 @@ namespace LunaLightXMG
// Test platform // Test platform
platformTexture = Content.Load<Texture2D>("platform"); platformTexture = Content.Load<Texture2D>("platform");
sinkArea = Content.Load<Texture2D>("Sink area");
// Music // Music
sinkBeats = Content.Load<SoundEffect>("music/sinkBeats"); sinkBeats = Content.Load<SoundEffect>("music/sinkBeats");
// load player sprite // load player sprite
@@ -133,7 +135,8 @@ namespace LunaLightXMG
// Test Sprite // Test Sprite
spriteBatch.Begin(samplerState: SamplerState.PointClamp); spriteBatch.Begin(samplerState: SamplerState.PointClamp);
// Debug Grid // Debug Grid
spriteBatch.Draw(debugGrid, new Vector2(0, 0), Color.Blue); //spriteBatch.Draw(debugGrid, new Vector2(0, 0), Color.Blue);
spriteBatch.Draw(sinkArea, new Vector2(0, 0), Color.White);
// Test draw tiles // Test draw tiles
foreach (var platform in platforms) foreach (var platform in platforms)
+2 -2
View File
@@ -102,8 +102,8 @@ namespace LunaLightXMG
{ {
List<Platform> platforms = new List<Platform>(); List<Platform> platforms = new List<Platform>();
platforms.Add(new Platform(new Vector2(16, 132), 16, 16)); platforms.Add(new Platform(new Vector2(16, 132), 16, 16));
platforms.Add(new Platform(new Vector2(144, 132), 16, 16)); platforms.Add(new Platform(new Vector2(128, 132), 16, 16));
platforms.Add(new Platform(new Vector2(160, 132), 16, 16)); platforms.Add(new Platform(new Vector2(176, 132), 16, 16));
platforms.Add(new Platform(new Vector2(288, 132), 16, 16)); platforms.Add(new Platform(new Vector2(288, 132), 16, 16));
for (int i = 0; i < numberOfPlatforms; i++) for (int i = 0; i < numberOfPlatforms; i++)