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https://github.com/TheRavenwoodArts/LunaLightXMG.git
synced 2026-07-30 22:55:03 -07:00
Ultra minor updates.
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+3
-3
@@ -5,7 +5,7 @@ namespace LunaLightXMG
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public class CollisionManager
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{
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// Method to check if a position is colliding with any platform
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public bool IsColliding(Vector2 newPosition, BoundingBox boundingBox, Platform[] platforms)
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public static bool IsColliding(Vector2 newPosition, BoundingBox boundingBox, Platform[] platforms)
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{
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Rectangle newBounds = new Rectangle((int)newPosition.X, (int)newPosition.Y, boundingBox.Bounds.Width, boundingBox.Bounds.Height);
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foreach (var platform in platforms)
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@@ -19,7 +19,7 @@ namespace LunaLightXMG
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}
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// Method to check if a position is colliding with any platform and return the colliding platform
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public Platform GetCollidingPlatform(Vector2 newPosition, BoundingBox boundingBox, Platform[] platforms)
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public static Platform GetCollidingPlatform(Vector2 newPosition, BoundingBox boundingBox, Platform[] platforms)
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{
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Rectangle newBounds = new Rectangle((int)newPosition.X, (int)newPosition.Y, boundingBox.Bounds.Width, boundingBox.Bounds.Height);
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foreach (var platform in platforms)
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@@ -33,7 +33,7 @@ namespace LunaLightXMG
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}
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// Method to check if a position is colliding with any wall
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public bool WallCheck(Vector2 position, BoundingBox boundingBox, Platform[] platforms)
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public static bool WallCheck(Vector2 position, BoundingBox boundingBox, Platform[] platforms)
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{
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if (IsColliding(position + new Vector2(1, 0), boundingBox, platforms) || IsColliding(position + new Vector2(-1, 0), boundingBox, platforms))
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{
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