mirror of
https://github.com/TheRavenwoodArts/LunaLightXMG.git
synced 2026-07-31 00:05:02 -07:00
Renamed all snake_case variables to use camelCase.
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@@ -17,9 +17,9 @@ namespace LunaLightXMG
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// Test sprites
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Texture2D sprRo;
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Texture2D sprCave1_background;
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Texture2D sprCave1_foreground;
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Texture2D sprCave1_walls;
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Texture2D sprCave1Background;
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Texture2D sprCave1Foreground;
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Texture2D sprCave1Walls;
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// Test player input and movement with abstracted player class
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private Player player;
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@@ -36,7 +36,7 @@ namespace LunaLightXMG
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Window.ClientSizeChanged += OnClientSizeChanged;
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Window.AllowUserResizing = true;
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IsMouseVisible = true;
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IsMouseVisible = true;
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// Test player input and movement with abstracted player class
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player = new Player();
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@@ -81,9 +81,9 @@ namespace LunaLightXMG
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{
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spriteBatch = new SpriteBatch(GraphicsDevice);
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sprRo = Content.Load<Texture2D>("sprRo_Wall");
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sprCave1_background = Content.Load<Texture2D>("spr_cave1_background");
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sprCave1_foreground = Content.Load<Texture2D>("spr_Cave1_foreground");
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sprCave1_walls = Content.Load<Texture2D>("spr_Cave1_walls");
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sprCave1Background = Content.Load<Texture2D>("spr_cave1_background");
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sprCave1Foreground = Content.Load<Texture2D>("spr_Cave1_foreground");
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sprCave1Walls = Content.Load<Texture2D>("spr_Cave1_walls");
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// Test Render Target
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renderTarget = new RenderTarget2D(GraphicsDevice, retroWidth, retroHeight);
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@@ -111,13 +111,13 @@ namespace LunaLightXMG
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// Test Sprite
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spriteBatch.Begin(samplerState: SamplerState.PointClamp);
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// Draw sprites here
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spriteBatch.Draw(sprCave1_background,new Vector2(0,0),Color.White);
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spriteBatch.Draw(sprCave1Background,new Vector2(0,0),Color.White);
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// Test player input and movement with abstracted player class
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player.Draw(spriteBatch, sprRo);
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spriteBatch.Draw(sprCave1_walls, new Vector2(0, 0), Color.White);
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spriteBatch.Draw(sprCave1_foreground, new Vector2(0, 0), Color.White);
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spriteBatch.Draw(sprCave1Walls, new Vector2(0, 0), Color.White);
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spriteBatch.Draw(sprCave1Foreground, new Vector2(0, 0), Color.White);
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spriteBatch.End();
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