using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace LunaLightXMG { public class Platform { public Vector2 Position { get; private set; } public BoundingBox BoundingBox { get; private set; } public Platform(Vector2 position, int width, int height) { Position = position; BoundingBox = new BoundingBox(new Rectangle((int)position.X, (int)position.Y, width, height)); } public void Draw(SpriteBatch spriteBatch, Texture2D texture) { spriteBatch.Draw(texture, Position, Color.White); } } }