using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; using System.IO; using Microsoft.Xna.Framework.Input; using System.Collections.Generic; namespace LunaLightXMG { class Level { // Entities private List enemies = new List(); private int numberOfEnemies; public Player Player { get { return player; } } Player player; // Key Locations private Vector2 startPosition; private Point exit = InvalidPosition; private static readonly Point InvalidPosition = new Point(-1,-1); // Game State private Random random = new Random(546452); // Physical Structure private Platform[] platforms; private int numberOfPlatforms; } }