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J. M. Ellis 019b35dee4 Initil Sprite Animation with the player class. (#4)
* Added RoSpriteSheet and defined animation states.

* Added methods o handle sprite animation states.

* Figured out how to flip sprites when moving left.

* Bug Fix: Ready state wasn't animating, now it is ;)

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Co-authored-by: jme9 <jme9@pdx.edu>
2025-05-21 16:21:37 -07:00

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#----------------------------- Global Properties ----------------------------#
/outputDir:bin/$(Platform)
/intermediateDir:obj/$(Platform)
/platform:DesktopGL
/config:
/profile:Reach
/compress:False
#-------------------------------- References --------------------------------#
#---------------------------------- Content ---------------------------------#
#begin CastleWall TS16.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:CastleWall TS16.png
#begin debugGrid.PNG
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:debugGrid.PNG
#begin enemy.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
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/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:enemy.png
#begin fonts/debugFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
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/build:fonts/debugFont.spritefont
#begin grid.PNG
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:grid.PNG
#begin music/sinkBeats.wav
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/build:music/sinkBeats.wav
#begin platform.png
/importer:TextureImporter
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/processorParam:ColorKeyEnabled=True
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/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:platform.png
#begin player.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
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/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:player.png
#begin ro_emoji.png
/importer:TextureImporter
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/build:ro_emoji.png
#begin Ro_Sprites/RoSpriteSheet.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Ro_Sprites/RoSpriteSheet.png
#begin Sink area.png
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/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sink area.png
#begin spr_cave1_background.png
/importer:TextureImporter
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/processorParam:ColorKeyEnabled=True
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/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:spr_cave1_background.png
#begin spr_Cave1_foreground.png
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/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:spr_Cave1_foreground.png
#begin spr_Cave1_walls.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
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/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:spr_Cave1_walls.png