Files
LunaLightXMG/Platform.cs
T
2024-05-27 21:50:09 -07:00

24 lines
634 B
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace LunaLightXMG
{
public class Platform
{
public Vector2 Position { get; private set; }
public BoundingBox BoundingBox { get; private set; }
public Platform(Vector2 position, int width, int height)
{
Position = position;
BoundingBox = new BoundingBox(new Rectangle((int)position.X, (int)position.Y, width, height));
}
public void Draw(SpriteBatch spriteBatch, Texture2D texture)
{
spriteBatch.Draw(texture, Position, Color.White);
}
}
}