Files
LunaLightXMG/.history/CollisionManager_20250305121859.cs
T
2025-03-05 12:38:51 -08:00

46 lines
1.7 KiB
C#

using Microsoft.Xna.Framework;
namespace LunaLightXMG
{
public class CollisionManager
{
// Method to check if a position is colliding with any platform
public static bool IsColliding(Vector2 newPosition, BoundingBox boundingBox, Platform[] platforms)
{
Rectangle newBounds = new Rectangle((int)newPosition.X, (int)newPosition.Y, boundingBox.Bounds.Width, boundingBox.Bounds.Height);
foreach (var platform in platforms)
{
if (newBounds.Intersects(platform.BoundingBox.Bounds))
{
return true;
}
}
return false;
}
// Method to check if a position is colliding with any platform and return the colliding platform
public static Platform GetCollidingPlatform(Vector2 newPosition, BoundingBox boundingBox, Platform[] platforms)
{
Rectangle newBounds = new Rectangle((int)newPosition.X, (int)newPosition.Y, boundingBox.Bounds.Width, boundingBox.Bounds.Height);
foreach (var platform in platforms)
{
if (newBounds.Intersects(platform.BoundingBox.Bounds))
{
return platform;
}
}
return null;
}
// Method to check if a position is colliding with any wall
public bool WallCheck(Vector2 position, BoundingBox boundingBox, Platform[] platforms)
{
if (IsColliding(position + new Vector2(1, 0), boundingBox, platforms) || IsColliding(position + new Vector2(-1, 0), boundingBox, platforms))
{
return true;
}
return false;
}
}
}