Minor Updates

This commit is contained in:
jme9
2025-03-16 13:05:19 -07:00
parent a7d1af6372
commit 306d4328e2
+2 -2
View File
@@ -121,7 +121,7 @@ namespace LunaLightXMG
// Check for game reset // Check for game reset
if (Keyboard.GetState().IsKeyDown(Keys.R)) if (Keyboard.GetState().IsKeyDown(Keys.R))
ResetGame(); ResetGame();
// Test player input and movement with abstracted player class // Test player input and movement with abstracted player class
playerInput.Update(); playerInput.Update();
player.Update(gameTime, playerInput, platforms); player.Update(gameTime, playerInput, platforms);
@@ -151,7 +151,7 @@ namespace LunaLightXMG
{ {
platform.Draw(spriteBatch, platformTexture); // Assuming all tiles use the same texture for now platform.Draw(spriteBatch, platformTexture); // Assuming all tiles use the same texture for now
} }
// Test player input and movement with abstracted player class // Test player input and movement with abstracted player class
player.Draw(spriteBatch); player.Draw(spriteBatch);