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https://github.com/TheRavenwoodArts/LunaLightXMG.git
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Minor Updates
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+2
-2
@@ -121,7 +121,7 @@ namespace LunaLightXMG
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// Check for game reset
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// Check for game reset
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if (Keyboard.GetState().IsKeyDown(Keys.R))
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if (Keyboard.GetState().IsKeyDown(Keys.R))
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ResetGame();
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ResetGame();
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// Test player input and movement with abstracted player class
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// Test player input and movement with abstracted player class
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playerInput.Update();
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playerInput.Update();
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player.Update(gameTime, playerInput, platforms);
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player.Update(gameTime, playerInput, platforms);
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@@ -151,7 +151,7 @@ namespace LunaLightXMG
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{
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{
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platform.Draw(spriteBatch, platformTexture); // Assuming all tiles use the same texture for now
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platform.Draw(spriteBatch, platformTexture); // Assuming all tiles use the same texture for now
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}
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}
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// Test player input and movement with abstracted player class
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// Test player input and movement with abstracted player class
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player.Draw(spriteBatch);
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player.Draw(spriteBatch);
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