added class structure diagram.

This commit is contained in:
jme9
2025-03-05 11:43:01 -08:00
parent fff0c1fa65
commit 3251a3dfa6
4 changed files with 7 additions and 105 deletions
+3 -3
View File
@@ -81,7 +81,7 @@ namespace LunaLightXMG
base.Initialize();
CalculateRenderDestination();
// Play music
PlayBackgroundMusic(sinkBeats);
// PlayBackgroundMusic(sinkBeats);
// Generate random platforms - test this idea out...
platforms = PlatformGenerator.CreatePlatforms(numOfPlatforms);
@@ -141,8 +141,8 @@ namespace LunaLightXMG
// Test Sprite
spriteBatch.Begin(samplerState: SamplerState.PointClamp);
// Debug Grid
//spriteBatch.Draw(debugGrid, new Vector2(0, 0), Color.Blue);
spriteBatch.Draw(sinkArea, new Vector2(0, 0), Color.White);
// spriteBatch.Draw(debugGrid, new Vector2(0, 0), Color.Blue);
// spriteBatch.Draw(sinkArea, new Vector2(0, 0), Color.White);
// Test draw tiles
foreach (var platform in platforms)