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https://github.com/TheRavenwoodArts/LunaLightXMG.git
synced 2026-07-31 00:05:02 -07:00
added class structure diagram.
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@@ -81,7 +81,7 @@ namespace LunaLightXMG
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base.Initialize();
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CalculateRenderDestination();
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// Play music
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PlayBackgroundMusic(sinkBeats);
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// PlayBackgroundMusic(sinkBeats);
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// Generate random platforms - test this idea out...
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platforms = PlatformGenerator.CreatePlatforms(numOfPlatforms);
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@@ -141,8 +141,8 @@ namespace LunaLightXMG
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// Test Sprite
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spriteBatch.Begin(samplerState: SamplerState.PointClamp);
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// Debug Grid
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//spriteBatch.Draw(debugGrid, new Vector2(0, 0), Color.Blue);
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spriteBatch.Draw(sinkArea, new Vector2(0, 0), Color.White);
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// spriteBatch.Draw(debugGrid, new Vector2(0, 0), Color.Blue);
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// spriteBatch.Draw(sinkArea, new Vector2(0, 0), Color.White);
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// Test draw tiles
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foreach (var platform in platforms)
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