Ultra minor updates. Added an notes folder.

This commit is contained in:
jme9
2025-03-15 14:35:20 -07:00
parent b270b8189b
commit 74aa15f6d1
5 changed files with 26 additions and 9 deletions
+3
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@@ -361,3 +361,6 @@ MigrationBackup/
# Fody - auto-generated XML schema
FodyWeavers.xsd
# vscode history
.history/
+7 -3
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@@ -8,7 +8,7 @@ using System.Collections.Generic;
namespace LunaLightXMG
{
public class Game1 : Game
public class LunaLightGame : Game
{
// Class Objects
private Player player;
@@ -21,6 +21,8 @@ namespace LunaLightXMG
// Native retro scale
private int retroWidth = 320;
private int retroHeight = 180;
// private int retroWidth = 480;
// private int retroHeight = 270;
// Test Render Target
private RenderTarget2D renderTarget;
@@ -46,7 +48,7 @@ namespace LunaLightXMG
// Utility
private static Random random;
public Game1()
public LunaLightGame()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
@@ -173,7 +175,7 @@ namespace LunaLightXMG
base.Draw(gameTime);
}
// Method Implementation -------------------------------------------------------------------------------
#region Methods
private List<Enemy> SpawnEnemies(int numberOfEnemies) {
List<Enemy> enemies = new List<Enemy>();
for (int i = 0; i < numberOfEnemies; i++)
@@ -260,5 +262,7 @@ namespace LunaLightXMG
// Regenerate platforms
platforms = PlatformGenerator.CreatePlatforms(numOfPlatforms);
}
#endregion
}
}
+1 -1
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@@ -1,3 +1,3 @@
using var game = new LunaLightXMG.Game1();
using var game = new LunaLightXMG.LunaLightGame();
game.Run();
+10
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@@ -0,0 +1,10 @@
## March 15th, 2025 - JME
Currentlly the camera is static, or non-existtent really.. we need to create a camera class that handles creating and managing a viewport that follows the player wihin the level.
- If the level is the same size as te viewport then the camera is static.
- We also want to have a zoom capability that zooms between 320x180 and 480x270. The current view is 320x180.
- We should be able to use a lot of the code from LunaLightGML however we will need to create the class objects and restructure to work with MonoGame.