J. M. Ellis
019b35dee4
Initil Sprite Animation with the player class. ( #4 )
...
* Added RoSpriteSheet and defined animation states.
* Added methods o handle sprite animation states.
* Figured out how to flip sprites when moving left.
* Bug Fix: Ready state wasn't animating, now it is ;)
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Co-authored-by: jme9 <jme9@pdx.edu >
2025-05-21 16:21:37 -07:00
J. M. Ellis
b9b339d51c
Stuck in wall bug ( #5 )
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* Created a GetCollisionSide method.
* Bug Fixed and Tested
Co-authored-by: jme9 <jme9@pdx.edu >
2025-05-17 18:55:17 -07:00
jme9
b270b8189b
Ultra minor updates.
2025-03-05 12:38:51 -08:00
J. M. Ellis
6fb291dc73
Added reset platforms.
2024-06-02 18:17:21 -07:00
J. M. Ellis
0e8ac75cef
Super happy jumping pickle man ( #3 )
...
* Added enemy class
* Added enemy class and fixed DumpFraction bug.
* Update README.md
* Fixed enemy movement bug, added game music.
* Fixed bug: Background music looping.
* Fixed enemey getting stuck on wall. Code reorganization
* Minor updates
2024-06-02 15:47:52 -07:00
J. M. Ellis
ef749d0666
Dumped fractions.
2024-05-28 12:29:57 -07:00
J. M. Ellis
02907cb4b6
Super Happy Jumping Pickle Man!
2024-05-27 21:50:09 -07:00
J. M. Ellis
5ad35d1927
Bug Fix: Set player positions to snap to integer values to fix pixel distortion.
2024-05-25 09:35:11 -07:00
J. M. Ellis
9ccb35f2ad
Brought over our player input code from GML into a PlayerInput.cs class.
2024-05-24 20:21:01 -07:00
J. M. Ellis
b92de57435
Renamed all snake_case variables to use camelCase.
2024-05-24 19:22:48 -07:00
J. M. Ellis
34e2d6e6d6
Started work on Player.cs class, converted our OG movement script to C# and implemented as a method in Player class.
2024-05-24 17:48:52 -07:00