Files
LunaLightXMG/Platform.cs
T
2024-06-02 17:08:27 -07:00

134 lines
5.3 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using System;
namespace LunaLightXMG
{
public class Platform
{
public Vector2 Position { get; private set; }
public BoundingBox BoundingBox { get; private set; }
public Platform(Vector2 position, int width, int height)
{
Position = position;
BoundingBox = new BoundingBox(new Rectangle((int)position.X, (int)position.Y, width, height));
}
public void Draw(SpriteBatch spriteBatch, Texture2D texture)
{
spriteBatch.Draw(texture, Position, Color.White);
}
}
public class PlatformGenerator
{
private static Random random = new Random();
public static Platform[] CreatePlatforms(int numberOfPlatforms)
{
// Bottom wall (static)
List<Platform> bottomPlatforms = new List<Platform>
{
new Platform(new Vector2(0, 164), 16, 16),
new Platform(new Vector2(16, 164), 16, 16),
new Platform(new Vector2(32, 164), 16, 16),
new Platform(new Vector2(48, 164), 16, 16),
new Platform(new Vector2(64, 164), 16, 16),
new Platform(new Vector2(80, 164), 16, 16),
new Platform(new Vector2(96, 164), 16, 16),
new Platform(new Vector2(112, 164), 16, 16),
new Platform(new Vector2(128, 164), 16, 16),
new Platform(new Vector2(144, 164), 16, 16),
new Platform(new Vector2(160, 164), 16, 16),
new Platform(new Vector2(176, 164), 16, 16),
new Platform(new Vector2(192, 164), 16, 16),
new Platform(new Vector2(208, 164), 16, 16),
new Platform(new Vector2(224, 164), 16, 16),
new Platform(new Vector2(240, 164), 16, 16),
new Platform(new Vector2(256, 164), 16, 16),
new Platform(new Vector2(272, 164), 16, 16),
new Platform(new Vector2(288, 164), 16, 16),
new Platform(new Vector2(304, 164), 16, 16)
};
// Left side wall (static)
List<Platform> leftSidePlatforms = new List<Platform>
{
new Platform(new Vector2(0, -12), 16, 16),
new Platform(new Vector2(0, 4), 16, 16),
new Platform(new Vector2(0, 20), 16, 16),
new Platform(new Vector2(0, 36), 16, 16),
new Platform(new Vector2(0, 52), 16, 16),
new Platform(new Vector2(0, 68), 16, 16),
new Platform(new Vector2(0, 84), 16, 16),
new Platform(new Vector2(0, 100), 16, 16),
new Platform(new Vector2(0, 116), 16, 16),
new Platform(new Vector2(0, 132), 16, 16),
new Platform(new Vector2(0, 148), 16, 16)
};
// Right side wall (static)
List<Platform> rightSidePlatforms = new List<Platform>
{
new Platform(new Vector2(304, -12), 16, 16),
new Platform(new Vector2(304, 4), 16, 16),
new Platform(new Vector2(304, 20), 16, 16),
new Platform(new Vector2(304, 36), 16, 16),
new Platform(new Vector2(304, 52), 16, 16),
new Platform(new Vector2(304, 68), 16, 16),
new Platform(new Vector2(304, 84), 16, 16),
new Platform(new Vector2(304, 100), 16, 16),
new Platform(new Vector2(304, 116), 16, 16),
new Platform(new Vector2(304, 132), 16, 16),
new Platform(new Vector2(304, 148), 16, 16)
};
// Generate random platforms
List<Platform> randomizedPlatforms = CreateRandomPlatforms(numberOfPlatforms);
// Combine all platforms
List<Platform> allPlatforms = new List<Platform>();
allPlatforms.AddRange(randomizedPlatforms);
allPlatforms.AddRange(bottomPlatforms);
allPlatforms.AddRange(leftSidePlatforms);
allPlatforms.AddRange(rightSidePlatforms);
return allPlatforms.ToArray();
}
public static List<Platform> CreateRandomPlatforms(int numberOfPlatforms)
{
List<Platform> platforms = new List<Platform>();
for (int i = 0; i < numberOfPlatforms; i++)
{
bool validPosition = false;
int x = 0;
int y = 0;
while (!validPosition)
{
x = random.Next(1, 18) * 16; // Random x multiple of 16 between 16 and 288
y = random.Next(3, 9) * 16; // Random y multiple of 16 between 48 and 132
validPosition = !platforms.Exists(p => p.Position.X == x && p.Position.Y == y);
if (!validPosition)
{
x += 16;
if (x > 288)
{
x = 16;
y += 16;
}
}
}
platforms.Add(new Platform(new Vector2(x, y + 4), 16, 16));
}
return platforms;
}
}
}