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https://github.com/TheRavenwoodArts/LunaLightXMG.git
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Quik update
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@@ -54,8 +54,7 @@ namespace LunaLightXMG
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IsMouseVisible = true;
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// Test player input and movement with abstracted player class
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Vector2 initPlayerPosition = new Vector2(163, 63);
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Vector2 initEnemyPosition = new Vector2(16, 16);
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Vector2 initPlayerPosition = new Vector2(163, 0);
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player = new Player(initPlayerPosition);
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playerInput = new PlayerInput();
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enemies = new List<Enemy>();
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@@ -99,6 +99,8 @@ namespace LunaLightXMG
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public static List<Platform> CreateRandomPlatforms(int numberOfPlatforms)
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{
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List<Platform> platforms = new List<Platform>();
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platforms.Add(new Platform(new Vector2(16, 132), 16, 16));
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platforms.Add(new Platform(new Vector2(288, 132), 16, 16));
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for (int i = 0; i < numberOfPlatforms; i++)
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{
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