J. M. Ellis
|
6fb291dc73
|
Added reset platforms.
|
2024-06-02 18:17:21 -07:00 |
|
J. M. Ellis
|
d7f84ce34a
|
Quik update
|
2024-06-02 17:59:24 -07:00 |
|
J. M. Ellis
|
339f512e5d
|
Quik update
|
2024-06-02 17:30:10 -07:00 |
|
J. M. Ellis
|
059a3f9534
|
Added platform generator class to platform.cs.
|
2024-06-02 17:08:27 -07:00 |
|
J. M. Ellis
|
0e8ac75cef
|
Super happy jumping pickle man (#3)
* Added enemy class
* Added enemy class and fixed DumpFraction bug.
* Update README.md
* Fixed enemy movement bug, added game music.
* Fixed bug: Background music looping.
* Fixed enemey getting stuck on wall. Code reorganization
* Minor updates
|
2024-06-02 15:47:52 -07:00 |
|
J. M. Ellis
|
02907cb4b6
|
Super Happy Jumping Pickle Man!
|
2024-05-27 21:50:09 -07:00 |
|
J. M. Ellis
|
5ad35d1927
|
Bug Fix: Set player positions to snap to integer values to fix pixel distortion.
|
2024-05-25 09:35:11 -07:00 |
|
J. M. Ellis
|
9ccb35f2ad
|
Brought over our player input code from GML into a PlayerInput.cs class.
|
2024-05-24 20:21:01 -07:00 |
|
J. M. Ellis
|
b92de57435
|
Renamed all snake_case variables to use camelCase.
|
2024-05-24 19:22:48 -07:00 |
|
J. M. Ellis
|
34e2d6e6d6
|
Started work on Player.cs class, converted our OG movement script to C# and implemented as a method in Player class.
|
2024-05-24 17:48:52 -07:00 |
|
J. M. Ellis
|
6142263150
|
Added a simple player input class to test abstraction.
|
2024-05-24 16:40:43 -07:00 |
|
Jensen Lynch
|
97c68c5ab9
|
Added test sprites to test game window scaling
|
2024-05-15 13:13:53 -07:00 |
|
J. M. Ellis
|
b80c4fae41
|
Added render targeting for retro scale. (#1)
|
2024-05-14 22:13:06 -07:00 |
|
J. M. Ellis
|
f497f2a422
|
Add project files.
|
2024-05-14 17:47:29 -07:00 |
|